Godot Version
4.4.x
Question
I’ve got an asset pack that I picked up on the Fab store and bulk-exported as GLB. Upon import into Godot, things are almost completely functional. The materials are packed for all objects in the set, but each is imported as a different texture set, despite being identical.
I know I could copy these texture files, make a new material, and then go through each item and set the texture to ‘use external’ on import and assign it, but I’m wondering if there’s perhaps a more elegant way to handle this for a few hundred objects? Maybe a plugin that I just haven’t seen on searches?