Godot Version
Godot version 4.3 C#
Question
Hello! I am a material artist trying out Godot. Usually I use Unreal Engine. What I am really struggling with is assigning over-ride materials to certain meshes.
My plan is to make some stylized outline materials/shaders, but I can’t seem to create a material override for my test mesh. The test mesh is rigged, animated, has blend shapes and a default material from Blender. I imported it by following the “Save a Blend File into your Godot Project” pipeline. When I dragged the test_mesh.blend into my scene it shows itself as a “Node3D” type and gives me no options to access the mesh or material.
I would rather have direct access to the material in Godot, rather than edit all the Blender materials for all my objects. Especially for hand-made shaders. Does anyone else have experience with this?
Thank you so much for any help! Learning Godot is rough for a newbie, but there are some really cool things about it too!