I’m not really sure how to make 2d math in gdscript.
I’m very used to using programs like desmos, maple, geogebra and the like but I’m not sure how to translate that to gdscript
For example if you want to make to make a top down racing game. And wanted the car to jump off a ramp. How could you simulate the curve a car driving off a ramp would have?
the real world formula would look like a throwing parabola but I’m not sure how to simulate the x in f(x)