Godot Version
4.3
Question
How can I find the highest Y and X value using the new TileMapLayers? Using the old TileMaps You could do this below and get both the furthest X and Y values from (0,0). In Godot 4.3, only the X value still works.
Visually, the old get_used_cells() method would end with it’s last cell being the bottom layer of the map which is (…, 49). Now, get_used_cells() finishes running at the middle chunk of the map with the last cell being (20, 40). With the reordered Array[Vector2i], how should I get the max Y value? Thanks so much for your time.