Hi,
I’m working on a coop couch game, the idea is to require two players to defeat enemies, complete puzzles and get as many golden medal as possible. I’ve designed tools to create procedural flora, islands that have PBR materials with splatmaps, and streaming islands that load in a big open arena, we see until what degree I push the limits of Godot in a couple of years of development.
I’m just trying to make a game I would have fun with, if I enjoy it, others might too, I want a big game with tons of mechanics, the graphics are not important to me, just some stylized materials and meshes are more than enough, child like open world, I’m focusing on the gameplay mechanics.
Greetings