Menu looks zoomed in upon pressing play

Godot Version

4.2.2

Question

I have a very basic menu made up of control nodes. I set the panel child of the node to full_rect where it fills out what I assumed to be what will be displayed when I hit play but it only shows a very zoomed in portion of it in the top left corner(which I assume is something to do with the parents anchor).

My issue is that I want to center the menu but, as you could expect, it now appears off screen since I can only see a portion of it.

Viewport:

In-Game:

Node Setup:


set in your project settings something like this:


the stretch mode and aspect

1 Like

This fixed the issue along with the fact that my scale was off. Thank You

1 Like