Godot Version
4.4 Beta 1
Question
I’m trying to use the create_multiple_convex_collisions function of a MeshInstance3D and the convex mesh solution is very poor. I’ve played with every setting and only a couple of them seem to do anything. I’m using 4.4 Beta 1 but I’ve tried all the 4.X versions and none of them seem to work as expected.
A simple example is using a torus mesh and attempting to use the create_multiple_convex_collisions function. It only creates a maximum of 4 convex meshes and does not fit the original torus mesh very well.
Is this intended behavior? Based on the other examples of convex decomposition I’ve seen it should create a much more accurate convex mesh.