Mesh Library only showing one .glb file

Godot Version

version 4.2.1

Question

Learning Godot, so items in here may look messy. but I am trying to create a mesh library. I exported several items from Unreal over as .glb files. They are all working fine when placing them into scenes. Except for when I am tring to create a library. I created a scene… drop them in there, then export as a meshlibrary. Then when I create a gridmap and add it, only the most recent .glb shows. I am able to see multiple MeshInstance3D nodes when I place them in that libary. Imgur: The magic of the Internet