Godot Version
Godot 4.6.2
Question
Hi ^^
For the last bit now, I’ve been attempting to make a game similar to My Singing Monsters, like a fangame of sorts! The section that I really wanna focus on is the singing aspect.
In my project, I wanted to have the MIDI file I was using to determine whenever a monster sings, since that’s what MSM did.
I had used the Midi player plugin by arlez80 to track the midi events, and when I had coded one monster in, it seemed to be working perfectly!
..until I added a whole other one.
When I added the second monster, it only seemed to be playing THAT monster’s midi track instead of them both! I attempted to figure out why it had only played that monster’s track specifically, then I realized that it was only playing the most recent track added! (or well, the track at the bottom of the midi file..) I racked my brain around for the longest time ever.. I didn’t know how to make it so that the function I used tracked all midi sounds instead of just one, so I attempted to start again with some other plugins.
..it didn’t go as well, so I’ve come here as a last effort to see if any of you know how I could make it so it doesn’t focus on one midi track in a single channel, but all of the midi tracks inside that channel!