Godot Version
4.3 stable
Question
I’ve been using Godot on my computer for a while, but I recently got a laptop and decided it would be better to code on the go. However, upon installing the engine and messing around a little, I realized some of the menu’s weren’t registering my mouse in the correct position: namely, setting menus, changing the name of my project at the start, and the create a new node menu. This has been quite bothersome does anyone know how to fix it? It seems to be an issue with menus separate from the main dock.
Edit:
I found a solution to the problem, but I will leave the post so that if anyone else with this issue can use it to find a solution.
I fixed this by going back to the project menu and changing display scale to 100% instead of automatic. I think it was setting it to 75% and displaying a smaller 75% menu over the real one and trying to use the button positions of the real one instead of the 75% one, creating a juxtaposition between the position I need to click, and the position I needed to click.
Edit 2: No, I was wrong, that didn’t fix the issue it only fixed that specific quick menu for some reason. However, I found that if you enable editor → editor settings → Single window mode
it seems to fix the issue.
Sorry for the multiple attempts I was figuring it out on my own. Ill add more to this post if the issue shows up again.