Misalignment on laptop in sub menus.

Godot Version

4.3 stable

Question

I’ve been using Godot on my computer for a while, but I recently got a laptop and decided it would be better to code on the go. However, upon installing the engine and messing around a little, I realized some of the menu’s weren’t registering my mouse in the correct position: namely, setting menus, changing the name of my project at the start, and the create a new node menu. This has been quite bothersome does anyone know how to fix it? It seems to be an issue with menus separate from the main dock.

Edit:
I found a solution to the problem, but I will leave the post so that if anyone else with this issue can use it to find a solution.
I fixed this by going back to the project menu and changing display scale to 100% instead of automatic. I think it was setting it to 75% and displaying a smaller 75% menu over the real one and trying to use the button positions of the real one instead of the 75% one, creating a juxtaposition between the position I need to click, and the position I needed to click.

Edit 2: No, I was wrong, that didn’t fix the issue it only fixed that specific quick menu for some reason. However, I found that if you enable editor → editor settings → Single window mode
it seems to fix the issue.
Sorry for the multiple attempts I was figuring it out on my own. Ill add more to this post if the issue shows up again.

Are you using a Linux system? I had the same issue. But that problem isn’t the unregistered clicks. The problem is that godot starts to lagg like hell when using multiple windows.

Mine doesnt lag, it just gets confused what the mouse is pointing at on the menu,
The menu shows up correctly first but when I click it once it displays a second misaligned version over it

Good you found --single-windowed :sweat_smile: