Mobile Quick Action Update — Batch Rename Multiple Nodes in Godot

Mobile Quick Action Update — Batch Rename Multiple Nodes in Godot

Hey everyone! Just pushed an update to Mobile Quick Action, my free node-management plugin for Godot 4.

What’s new:
This update adds a Rename Node action to the toolkit. Previously you could Duplicate, toggle Editable Children, and Reset Transform on multiple selected nodes at once — now you can also batch rename them in one go, with auto-numbering if you rename more than one node at a time.

Try it here (free):
[ Mobile Quick Action (free) by Raykit Studio ]

Want more power — combo multiple actions in one apply, Groups, Scripts, Presets, and more? Check out Raykit Batch Actions (PRO). Comes with lifetime updates as new features roll in.

PRO version:
[ Raykit Batch Actions (PRO) by Raykit Studio]

I’ve also got a few other Godot tools (collision generation, material batch apply, etc.) — check my profile page from the PRO link above to see them all.
Feedback and bug reports are always welcome — let me know what you think! :raising_hands: