Godot Version
4.4
Question
Building fot Meta Quest 2, Mobile renderer turns lightmapped meshes pink, this doesn’t happen with Compatibility.
Here’s an in editor screenshot side by side with a frame capture from the HMD
4.4
Building fot Meta Quest 2, Mobile renderer turns lightmapped meshes pink, this doesn’t happen with Compatibility.
Here’s an in editor screenshot side by side with a frame capture from the HMD
Please make a bug report GitHub · Where software is built
Buf report created:
have a nice day!