Hi 
I am hobby game developer, not professional IT, evenings coding . My current project is about bicycle riding. Godot v 4.2.2. There are thing already done:
- rigid body bike model
- mobile phone sensors working. You can accelerate, break and turn by tilting your mobile phone.
- the bike can balance, thanks to some kind of program-gyroscope (it needs a lot of work though, that is what I am working over right now).
I hope I will succeed to bring this project to the happy end. That is why I decided to publish this topic - I hope it gives me motivation to work more regularly.
Below I show video of current stage, I would appreciate any feedback 
8 Likes
Update 23-02.2025:
- much better steering and braking
- adjustments for smartphone handling
- a lot of small adjustments
The movie has been optimized to match 7MB forum size, that is why it is a bit blur. The movie is screen capture directly from smartphone.
3 Likes
Update 02-03-2025:
- refined steering and breaking at slopes
- adding more grip for tires, especially important on steep hills
- introducing real mountain track, start and finish gates and timer. Everything is very simple yet, only to test and present possibilities of riding model.
The movie is screen capture directly from smartphone.
4 Likes
Camera is getting closer to the body, which I think is good. Makes me wonder how would a Gears-of-War-like tight camera feel?
1 Like
Thank you for your comment.
There is no problem to add different cameras. Attaching new camera is as easy as adding new node to parent object. I will have your remark in mind.
Update 16-03-2025
I spent recent time experimenting with different terrain. Here there is sample of something which I am satisfied at this stage. Terrain is modeled in Blender, materials are done in Godot shaders.
2 Likes
Update 23-03-2025
I was not satisfied with sense of speed with previous model. The game play was too static. All this made me to redesign big part of the game.
- new model how the bicycle is stabilized
- adding new feature: the bicycle tilts in corners, depending on speed and angle of turning
- adding checkpoint frames
Now, it is almost possible to make slides when turning and I can feel speed much more.
2 Likes
A minimap would definitely be a nice touch—helps avoid those “oh look, a surprise cliff!” moments. 
Really liking the progression here. You’re clearly onto something cool—keep tinkering, breaking stuff, fixing it, Great job! 