Godot Version
v4.3.stable
Question
so I have this weird problem, when hovering over this control node, if i move the cursor to the left, hovering over the node, the mouse enter and exit signals work normally but when i move my cursor over the node but in the right direction, the mouse enter and exit signals start firing at every pixel basically that I move the mouse, but its all fine again if i just move the cursor in the left direction. below is code from the script which is attached to the aforementioned control node, thanks in advance
extends Panel
var item_info_card_scene = preload("res://scenes/menus/item_info_card.tscn")
var item = null
var item_card = null
func _ready():
connect("mouse_entered", _on_mouse_enter)
connect("mouse_exited", _on_mouse_exit)
func handle_item_info_card(item):
if item:
item_card = item_info_card_scene.instantiate()
item_card.global_position = get_global_mouse_position()
add_child(item_card)
else:
if item_card:
item_card.queue_free()
item_card = null
func _input(event: InputEvent) -> void:
if item_card:
item_card.global_position = get_global_mouse_position()
func _on_mouse_enter():
print("mouse in")
if slot_type != SlotType.HOTBAR:
if item:
handle_item_info_card(item)
func _on_mouse_exit():
print("mouse out")
if slot_type != SlotType.HOTBAR:
if item:
handle_item_info_card(null)
PS, it started happening, or at least became noticeable, when I added the logic for the item info card, which is why I decided to include it in the code snippet