I want to realize in my game moving the object like in photoshop but with limits. To make mouse stuck on node when press. As i understand thats a Input_warp_mouse function.
But my nodes are connected like
MainNode
└── MotherRoom
└── DragObject
And drag object have warp function. to local(get_global_mouse_position) is not correct. How to get a correct position of the mouse? Or i should make other script in main scene better?