MultiMeshInstance3D: Painting Foliage Only on Select Terrain Areas

Godot Version

4.6.2

Question

Hi, could someone help guide me? I have a terrain created and exported in Godot that I made in Blender. I want to use the MultiMeshInstance to add foliage to it, but I only want to do it on some parts, not the whole terrain. So if I select the terrain as the MultiMesh target, it places the foliage across the entire terrain. I’m wondering how I should go about placing foliage only on the specific parts I want using this tool. I should clarify that I’m new to programming, and the tutorials I’ve been looking at don’t cover how to do this.

Use a plugin like this one: