Godot Version
4.3
Question
So my game will have up to 6 players in a single game, maybe 8. We have 1 main player and the other ones are of course remote players.
What is the better approach? Handling remote players in the same player scene or having separate scene for remote players? My player scene has it’s own sprites, script, 3 AnimationPlayers that handle different sprites, a SoundPlayer2D, Camera2D. playerHitbox, Weapon Collision Shape.
The players will all look and behave the exact same. Only thing that would change is their animations, depending what weapon they have, cosmetics etc