MultiplayerSynchronizer is unable to process the pending spawn!

Order of the MultiplayerSynchronizer nodes are significant. Put the PlayerSynchronizer ABOVE the InputSynchronizer.

I also created a video of common issues that cause this (and other things) if this doesn’t work for you:

There’s actually an open issue about this, you can find it linked in the below video description (I can’t post more links right now)

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