Godot Version
4.6
Question
Hello everyone
I made an unorientated graph, that needs, to ensure neighbours go both ways, a @tool script
They all have, in their informations, an enum that will serve to identify which map they are linked to :
Like I said, each one of these has a tool script

I’ll summarize with the relevant infos
@tool
class_name node_map
extends Area2D
#...
@export var map_id: node_enums.maps_dictionary
#...
func _ready() -> void:
print(map_id,":",position)
func _input(event: InputEvent) -> void:
if event is InputEventMouseButton:
if event.pressed && event.button_index == MouseButton.MOUSE_BUTTON_LEFT: # when left click
load_battle()
func load_battle() -> void:
print("We are here : ",position) # DEBUG
var battle = load("res://GodotRes/Scenes/Tactical/battle.tscn") # C# object
print("We are sending :",map_id) # DEBUG
var link_scene = node_enums.get_battle_scene(map_id)
GlobalsCS.LoadMap(link_scene) # needed to communicate with the C# code
get_tree().change_scene_to_packed(battle)
In another file :
class_name node_enums
#...
static func get_battle_scene(battleid : maps_dictionary) -> String:
print(battleid) # DEBUG
match battleid:
maps_dictionary.DefaultMap:
return "res://GodotRes/Scenes/Maps/GenericMap.tscn" # all different maps
maps_dictionary.ClansCapital:
return "res://GodotRes/Scenes/Maps/ClansCapitalTmp.tscn"
maps_dictionary.River:
return "res://GodotRes/Scenes/Maps/river.tscn"
return "res://GodotRes/Scenes/Maps/RoomTest.tscn"
So, when I click on the map with the “River” Map ID, on MapNode, I’m sent to the “ClansCapital” one, that is the one of MapNode3. Not only that, but in load_scene(), the print says that the node I’ve clicked on is at MapNode3 coordinates
Is this a normal bug with tools, and is there a way to go around it ? Thank you in advance

