Godot Version
4.6.1
Question
Hey everyone!
For some reason when I disable the “emulate mouse from touch” setting, the UI buttons stop responding to touch on mobile. Is it intended or am I missing something?
I know there’s a TouchScreenButton, but it doesn’t respect the Control nodes’ positioning and has no text option, so it’s much harder to build UI with.
I also don’t want to emulate mouse, as I intend to include some multitouch functionality in my game. Also, virtual joystick asset usually require for this option to be disabled.
I’m fighting this problem for a long time now, please help!