v 4.2.2
You can set the Z Index of the tilemap (under CanvasItem → Ordering in the inspector) to a value lower than what the player is. I use negative values for ground layers in my game.
v 4.2.2
You can set the Z Index of the tilemap (under CanvasItem → Ordering in the inspector) to a value lower than what the player is. I use negative values for ground layers in my game.