My character is moving when tapping moving (WASD) keys TOP DOWN GAME

Godot Version

4.4.1

Question

Hello, maybe its nothing but when I tap my moving keys a certain amount of times, my character moves after I stop tapping the keys.

What I mean is that to test my movement Im rappidly tapping the WASD keys. But at a certain point when I stop pressing a move key (lets say A for left) the character moves a certain distance here is my movement code and how I get my direction vector

func get_move_axis() -> Vector2:
	var inner_direction: Vector2 = Vector2.ZERO
	if Input.is_action_pressed("move_right"):
		inner_direction.x = 1
	if Input.is_action_pressed("move_left"):
		inner_direction.x = -1
	if Input.is_action_pressed("move_up"):
		inner_direction.y = -1
	if Input.is_action_pressed("move_down"):
		inner_direction.y = 1
	
	return inner_direction.normalized()
func move() -> void:
	velocity = Vector2.ZERO
	
	#direction = Vector2(
	#Input.get_axis("move_left","move_right"),
	#Input.get_axis("move_up", "move_down")
	#)
	
	direction = get_move_axis()

	if direction != Vector2.ZERO and !attacking:
		velocity = direction * SPEED
		last_input_direction = direction.normalized()
		
		if abs(velocity.x) > abs(velocity.y):
			if velocity.x > 0:
				facing_direction = "right"
				play_animation("walk-right")
			else:
				facing_direction = "left"
				play_animation("walk-left")
		elif abs(velocity.y) > abs(velocity.x):
			if velocity.y > 0:
				facing_direction = "down"
				play_animation("walk-down")
			else:
				facing_direction = "up"
				play_animation("walk-up")
		else:
			if velocity.x > 0:
				play_animation("walk-right")
			else:
				play_animation("walk-left")	
	else:
		if !attacking:
			velocity = Vector2.ZERO
			play_animation("idle")
	move_and_slide()
	

How are you calling move()?

You can use Inpt.get_vector to get a movement axis that is limited to 1 length.

var direction: Vector2 = Input.get_vector("move_left", "move_right", "move_up", "move_down")

the move() function I have it in _physics_process() like this

func _physics_process(delta: float) -> void:
	attack()
	move()
	die()