Godot Version
4.3.dev6
Question
My curves in Godot 4 look very strange, I haven’t found anything that can solve the problem, can anyone help?
4.3.dev6
My curves in Godot 4 look very strange, I haven’t found anything that can solve the problem, can anyone help?
If possible, upload a video on it
This, but I would also show what nodes are you using and their parameters, is this 2D or 3D, are you lofting a mesh on a path/curve or using the line node?
It almost looks like some LOD issue on the lofted curve, or the mesh you are lofting.
I would also try the same thing in the 4.2.2 stable to see if it’s a beta thing.
I’m using path2d to create the curves and then applying them to line2d, it’s 2D and I’m using the line node. I just tested it on godot 4.2 and it’s working as expected:
I discovered that what was causing this was the snap 2d vertices to pixel option