Godot Version
4.6
Question
Hello!! Im making a game where I need to add friendship levels, and i ran into a problem where the function is being called, but it isnt actually adding anything. Any solutions? ![]()
This script is in a global variable script so that the dialogue manager and all scenes can access it, “added” is being printed but “amy_1” isnt.
var friendship_amy: int = 0
func ready():
f_a_a.connect(add_amy)
func add_amy():
friendship_amy +1
print("added")
func _process(delta: float) -> void:
if friendship_amy == 1:
print("amy_1")