My grid maps don’t have collision.

Godot Version

4.4.1

Question

Simply: My grid maps do not have collision. I imported the tile for the grid map from Blender as a glb, in blender there is a tree with just the tile block and a child with the same name followed by -colonly

In Godot, the mesh renders perfectly, but any attempt to test collision with a Raycast3D completely fails. I have attempted creating new scenes testing different orders for the collision object, mesh instance and static body, and no reorientation and reimport as a Mesh Library has succeeded in giving it collision.

Can you post a screenshot of your glb scene in Godot?