Godot Version
4.4.1
Question
Simply: My grid maps do not have collision. I imported the tile for the grid map from Blender as a glb, in blender there is a tree with just the tile block and a child with the same name followed by -colonly
In Godot, the mesh renders perfectly, but any attempt to test collision with a Raycast3D completely fails. I have attempted creating new scenes testing different orders for the collision object, mesh instance and static body, and no reorientation and reimport as a Mesh Library has succeeded in giving it collision.