My node and its children can no longer rotate

Godot Version

4.4

Question

My CharacterBody 3D has stopped rotating without me finding the cause, and the weirdest thing is that his children can’t rotate either. No matter where I try to apply a rotation, it doesn’t work, in inspector, in viewport, or in code.

When you view the rotation property in the remote tree in the inspector when you run the game, is the rotation property changing?

Thanks for your help, but I couldn’t find the source of the problem. It was due to an animation I’d added, my CharacterBody3D didn’t like me modifying the rotation of the scene root. so I had to find an alternative. But it’s still strange that it should have an impact even in the editor.