Godot Version
4.4
Question
My CharacterBody 3D has stopped rotating without me finding the cause, and the weirdest thing is that his children can’t rotate either. No matter where I try to apply a rotation, it doesn’t work, in inspector, in viewport, or in code.
When you view the rotation property in the remote tree in the inspector when you run the game, is the rotation property changing?
Thanks for your help, but I couldn’t find the source of the problem. It was due to an animation I’d added, my CharacterBody3D didn’t like me modifying the rotation of the scene root. so I had to find an alternative. But it’s still strange that it should have an impact even in the editor.