Godot 4.2.1 dotnet
My imported png textures have wrong colors.
I created this hair png texture in pixilart and imported it into godot
also you can see some blue color on the ear that does not exist on the texture (body texture was created in blender)
Texture force sRGB flag just makes texture dark but doesn’t fix colors
Guys help
mrcdk
February 25, 2024, 7:02pm
2
The texture is probably being VRAM compressed. Select the texture in Godot and, in the Import
tab, change the compress mode to Loseless
and click on Reimport
1 Like
Thanks you saved my project
system
Closed
March 26, 2024, 7:06pm
4
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