My png textures have wrong colors

Godot 4.2.1 dotnet

My imported png textures have wrong colors.

I created this hair png texture in pixilart and imported it into godot

also you can see some blue color on the ear that does not exist on the texture (body texture was created in blender)

Texture force sRGB flag just makes texture dark but doesn’t fix colors

Guys help

The texture is probably being VRAM compressed. Select the texture in Godot and, in the Import tab, change the compress mode to Loseless and click on Reimport

1 Like

Thanks you saved my project

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