Godot 4.2.1
When I try running my game in the “run program” window immediately has (DEBUG) at the top, and won’t respond, even after letting it load for a couple minutes.
I’m very new to Game development and I’m not used to programming, or Godot yet, so I’m not sure what’s going on. There are no error markers in the my script, so I’m not sure what the hang-up is
Any ideas?
Question
try the other one on different scene, when you press Run Project, it runs from main scene you have assigned, so try run it on other scene by :

It might be just your main scene is filled with infinite loop, but usually it results in stack overflow by that, unsure what happen there without showing your codes or scene tree at least
if it also wont run on any other scene, then something is wrong with your editor
here’s what ive got. I’m just following a tutorial.
extends CharacterBody2D
@export var speed = 300
@export var gravity = 30
@export var jump_force = 300
func _physics_process(_delta):
if !is_on_floor():
velocity.y += gravity
if velocity.y > 1000:
velocity.y = 1000
if Input.is_action_just_pressed("Jump"):
velocity.y = -jump_force
var horizontal_direction = Input.get_axis("move_left","move_right")
velocity = 300 * horizontal_direction
move_and_slide()
print(velocity)
the code doesnt look like have any problem to cause the not responding
did it print anything on Output dock?
because you have print(velocity) there
actually got it fixed! Just left off a colon 