Godot Version
4.2.2
Hi everyone,
this is in my file-manager:
extends Node
const file_name = "app-data.data"
const file_path = "user://" + file_name
func load_data():
var file = File.new()
if not file.file_exists(file_path):
print_debug('file [%s] does not exist; creating' % file_path)
save_data()
Switching from Godot 3.5.3 to 4.2.2, an error at exporting my project occurs:
Identifier "File" not declared in the current scope.
I know something changed by the current version and I see “FileAccess” in the docs… but changing File to FileAccess gives me the message: “Native class "FileAccess" cannot be constructed as it is abstract.
”
I’m at a loss here. Could this be solved without drastically change the existing code?