Godot Version
Godot 4.4.1
Question
I am trying a simple scene to understand navigation.
I’ve got a plane as ground, a box-shaped StaticBody3D
with its CollisionShape3D
3m high, baking the NavigationRegion3D
’s NavigationMesh
I see the hole carved around the “building”, then I added another obstacle with its CollisionShape3D
wich is 0.9m high. Baking again the mesh, this second building is not considered as an obstacle, but if I raise this building by 0.1 it is considered an obstacle for the navigation and a hole around it appears.
The minimum height that an obstacle must have is 1m at the moment, but it is too much because I will have obstacles shorter than that, like the 0.9 above. Which option manages this height? Where do I say to the navigation mesh to stay closer to the ground?