Navigation path not updating

Godot Version

4.5.1

Question

Was trying to make my enemy follow the player, when i set up the navigation server and agent
and ran the game, the enemy followed me to the first position, but didnt update its path when i moved
https://youtu.be/KWXnftdC1tE
https://github.com/harshborkar/20Sec

For getting the player’s position, you’re looking at the position of the player scene’s root node - which is a Node3D that never changes its position. Only this Node3D’s child CharacterBody3D actually moves.

1 Like

ahh, thanks mate
appreciated