NavigationAgent2D

Godot Version

Godot_V.4.3

Question

I was curious if i can improve my game by making to enemies that follow player using NavigationAgent2d and NavigationRegion2D can collide with eachother , so they dont end up one in other. Thanks

You probably want to look into avoidance, which you can read about more here:

This allows agents to avoid contact with each other, so they won’t stack up on one another.