NavigationLink3D: any knowledge on more advanced uses?

Godot Version

4.2.1

Question

So I have the basics of NavigationLink down to the point where I can teleport an enemy between linked points using state changes, but that’s boring and not realistic for something like a ledge to drop down from or a ladder to climb.

There’s basically no tutorials on NavLinks beyond the basics of setting them up, so I’m wondering if anyone has any experience using them for more advanced AI movement. Currently, my main issue is the enemy that’s moving along the linkage is always getting stuck when there’s map geometry in the way (like the lip of a ledge).

Edit: I should note that I’m also planning on triggering special animations when the links are reached.