Godot version 4.2.1
Anyone have a working example of instantiating a static object with a collision shape 2D (set to segment)? The docs talk about two vectors, a and b, equating to the positions of the two endpoints but I haven’t found a reference to them that works.
var static_body := StaticBody2D.new() add_child(static_body) var collision_shape := CollisionShape2D.new() collision_shape.shape = SegmentShape2D.new() collision_shape.shape.a = Vector2(42, 42) collision_shape.shape.b = Vector2(1337, 1337) static_body.add_child(collision_shape)
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