Godot Version
4.2.1 Stable
Question
I’m tackling a prototype for a kitchen-style game, really early still. I’ve been importing gltf assets into a it’s own scene, adding (static|rigid)bodies and colliders, then add a single convex collision sibling and save. I decided to test an object’s physics. So I imported a stack of “bread” falling in the world. It fell into a tight pile. When the player collided with it the pile, everything slowed way down. This is when I realized I was in wayyyy over my head and I have a lot more to learn. HOWEVER once I switched the physics engine to Jolt, things improved greatly. Like night and day.
- Is this close to a normal experience or what should I have done differently?
- What’s the correct way to prepare an asset for a 3D game? Is there a correct way?
- I’m making no claims of expertise here, tons to learn. I’m stuck not wanting to move forward with this idea because I’m perplexed by all the properties that are missing; there’s nothing describing how objects interact. Bread versus a knife for example.