—PLAY IT HERE IN YOUR BROWSER—
It’s HeartBeast’s 2D heart platfromer but with a few more features, there’s 6 short Levels to play
you can use a controller too
—PLAY IT HERE IN YOUR BROWSER—
It’s HeartBeast’s 2D heart platfromer but with a few more features, there’s 6 short Levels to play
you can use a controller too
this is cool!
thanks !
This game could use a high score feature.
Also, the platforms are sometimes a little less responsive than they should be.
(You need a collider with a small reserve!)
Really enjoyed that - maybe add a “You Finished the Game” scene as when I pressed next level at the final level it didn’t do anything.
I’ve also got a platform game on itch.io but it’s more random/strange.
thanks for the feedback !
wait do you mean the moving platforms ? or the bounce pads ?
I don’t know what you mean here
thanks for the feedback !
I’ll try your game when I have time
I drew something like how I imagine it:
The left land is, so to speak, Pixel Perfect.
But there is a slight complication here, the user will often press the jump key a little later than necessary, and as a result fall.
On the right, it’s more responsive.
Maybe I didn’t express myself quite precisely, but the gist (now) should be clear.
In game development, we always look for a balance between the strictness of the game world, and how it will adapt to the player.
You don’t intend to make a Mario killer game, do you?)))
I enjoyed it, it felt nice on keyboard. I really like the minimalist graphics and the animation on the character was cute.
It reminds me of N+ and Super Meat Boy
Some feedback in no particular order:
Looking forward to seeing more levels!
thanks a lot for the feedback
Oh i understand you know !
thanks for explaining it
Very nice, but I think you should invert the “next level” and “retry” buttons, because each time you have to manually select next level (which is the option most of the time you want to select) while retry is selected by default, making people that want to go to the next level miss click and retry the level.
Also, I don’t understand why the “ready 3… 2… 1…” timer at the start of a level, doesn’t it just slow down the game overall?
Other than the things that slow down the pacing, the art is very nice, and the game feels good to play, keep going please
thanks for the feedback !!!
Can you add optional on screen controls for mobile? If you do, let me know and I will test it out.
I’m sorry but I haven’t learned how to do that yet
No worries
I’d like to make a dead simple basic touch controller to put in the asset library. If I do, I will ping you.
I liked it! The only thing is that if you press/release the space bar while being in the air right before being impulsed by a trampoline, the player deaccelerates in a strange way.
Overall, a short but enjoyable experience!
Very good game !
Um, for example, I replayed each level several times to get the best (fastest) result)))
The only bad thing is that I had to compare the time from memory, because there is no way to save the results.