Need Help Integrating Ruby with Godot Engine

Hi everyone,

I’m exploring Ruby integration in Godot Engine for a project. Any tips or resources on setting it up and seamlessly incorporating Ruby scripts into Godot’s workflow would be greatly appreciated!

I also check this : https://www.reddit.com/r/godot/comments/csvi9y/how_feasible_is_it_to_compile_a_ruby_program_as_a/ruby
But I can’t understand this.

Thanks in advance!

It sounds like you want to script in ruby? That link wants to run a ruby program inside Godot.

Anyway the major development hurdle for using ruby as a scripting language is the function and data bindings with Godot.

I found these with a search.

https://godotengine.org/asset-library/asset/2253