Hi everyone,
I’m exploring Ruby integration in Godot Engine for a project. Any tips or resources on setting it up and seamlessly incorporating Ruby scripts into Godot’s workflow would be greatly appreciated!
I also check this : https://www.reddit.com/r/godot/comments/csvi9y/how_feasible_is_it_to_compile_a_ruby_program_as_a/ruby
But I can’t understand this.
Thanks in advance!