Need Help Integrating Ruby with Godot Engine

Hi everyone,

I’m exploring Ruby integration in Godot Engine for a project. Any tips or resources on setting it up and seamlessly incorporating Ruby scripts into Godot’s workflow would be greatly appreciated!

I also check this :
But I can’t understand this.

Thanks in advance!

It sounds like you want to script in ruby? That link wants to run a ruby program inside Godot.

Anyway the major development hurdle for using ruby as a scripting language is the function and data bindings with Godot.

I found these with a search.