Need help modifying charFX scale from the center of each individual glyph (RichTextEffect)

Godot Version

4.6

Question

I want to make an effect where every character which is typed enter the text doing a squash and stretch animation. I’m using RichTextEffect and I know how to modify the scale with the transform2D from charFX. However, the scale is modified from the top-left corner of the text. I tried translating the transform2D but I don’t know how to find the center of each glyph.

EDIT: Solved. I just found “ScaledLocal“ and “RotatedLocal“ properties. I feel dumb.