Need help removing edge blur on shadows

Godot Version

4.4.1

Question

I would like pixelated, blocky shadows, with no shadow blur and visible aliasing, similar to the upcoming Minecraft update Vibrant Visuals, reference picture here:

Try setting the Light3D.shadow_blur to 0.0

I’ve tried that already, no results. Shadow filtering to hard does reduce it but not remove.

Then it’s probably not possible. You could try opening a proposal here and see if it’s something people want in the engine.