Godot Version
4.4.1
Question
I would like pixelated, blocky shadows, with no shadow blur and visible aliasing, similar to the upcoming Minecraft update Vibrant Visuals, reference picture here:
4.4.1
I would like pixelated, blocky shadows, with no shadow blur and visible aliasing, similar to the upcoming Minecraft update Vibrant Visuals, reference picture here:
Try setting the Light3D.shadow_blur
to 0.0
I’ve tried that already, no results. Shadow filtering to hard does reduce it but not remove.
Then it’s probably not possible. You could try opening a proposal here and see if it’s something people want in the engine.