Godot Version
4.2.2 Stable
Question
I am new to Godot, so I have been using online tutorials with my scripts. I soon learned that some of the tutorials are outdated. I could use some help updating my script so that it will work for Godot 4. The script is supposed to detect when a specific slider is updated then update a specific line in a text document. Any advice is appreciated.
extends Node
func _init():
load_settings()
func save_settings():
var file = File.new()
file.open("user://settings.txt", File.WRITE)
file.store_line(str(get_node("MusicSlider").value))
file.store_line(str(get_node("SFXSlider").value))
file.close()
func load_settings():
var file = File.new()
if file.file_exists("user://settings.txt"):
file.open("user://settings.txt", File.READ)
get_node("MusicSlider").value = float(file.get_line())
get_node("SFXSlider").value = float(file.get_line())
file.close()
func _on_MusicSlider_value_changed(value):
save_settings()
func _on_SFXSlider_value_changed(value):
save_settings()