I would love to replicate this map in my godot.
I must have poligon2d style with curves and so on.
How do you this, how do you optimize large maps for this particular style?
It all can be done with Plygon2D and Line2D nodes. I don’t think any special optimization would be required here, even for large maps. The amount of geometry needed for such representation is almost negligible for modern GPUs.
Drawing roads and rivers directly as beziers would be convenient, so take a look at this very neat plugin by @renevanderark that lets you do precisely that:
Hi @demuuus !
If, after trying my plugin, you are happy it works for you, I’d love to get in touch (maybe even promote your work).
There is a discord link on the Github readme page, but I’ll share it here again just in case:
