I’m very new to GDScript and currently trying to make an enemy in my game chase the player, I’ve figured out most of it but I keep getting errors with getTree and trying to access the player. What am I supposed to do? here’s the line for reference:
var player = getTree.getRoot().getNode(“res://player.tscn”)
Okay, first, it looks like you are mixing C# and GDScript syntax. GDScript functions use snake_case. (You are also missing the parentheses of get_tree().)
So the syntax should be:
var player = get_tree().get_root().get_node( ... )
Secondly, get_node()'s argument is the NodePath inside the current scene tree, not the file path of a scene file. So, depending on your scene, it could be something like "Main/Player" or so.
It might be better to use find_child() instead. This function takes the node’s name as argument to search for it. Assuming your node is named Player, it would be:
var player = get_tree().get_root().find_child("Player")
(Depending on when this line is executed, there might also be timing related issues. If it is outside of a function, you should add @onready in front of the line to avoid at least some of these issues.)