Exported from Blender .gltf / .glb – Godot Version 4.2.2
Heeeelp!
So I was modelling a ping pong (table tennis if you wanna be like that) paddle that had a little glowy thing cuz I didn’t know what to put in those empty spaces really. I just thought it was cool I guess.
Anyway, I managed to complete the model in Blender and was exporting it using the .gltf format – the format that Godot recommends since it has the most features compared to the other formats like .dae.
So I exported it and imported it into my scene. The textures and model was fine, but the glowing object (emission material) failed to load in properly [see image for reference].
Is there something I should be checking before exporting? Or is there another format I can export to which can keep the full model in tact?
Expected outcome:
Actual outcome:

