Need help with ethical licensing dilemma

So I need help deciding something. I recently made a sick looking black hole shader and wanted to let others use it too, so I decided to upload it to the Godot shaders website. However (I haven’t released it on the site yet) I had based this shader on another shader. I changed a lot and the vibe is seriously different but when the website prompted me to pick a license I got kinda stuck, the original shader was cc0 and even though it was that I do have first thing on the page credit to the original creator but I would prefer the MIT license however I feel picking that license when the original was cc0 aka public domain feels kinda wrong. What do you guys think I should do.

base shader Vs my new version.

2 Likes

CC0 basically waives all rights of the original creator and they have had to be aware of that when choosing this license. There’s nothing wrong with you publishing your shader under MIT or even any other more restrictive license. Heck, feel free to monetize it if you want.

It’s a cool shader by the way.

2 Likes

Thanks. Just feels a bit weird since I base dot off that shader. You get what I mean?

I totally get what you mean. It’s the same as if someone gave you a watch as a gift for your birthday and you try to sell it on eBay the next day. Legal? Sure! Morally questionable? Yes!

No one can answer this for you unfortunately, but you. MIT is still very permissive, so I don’t think anyone will mind, honestly.

2 Likes

Okidoks. Mainly I just want it get credit but want people to know i didn’t make it all by myself but I think the MIT license should work. Anything more would feel morally very questionable to me.

Just released it. Thanks for the advice

If someone sees this check out the shader: Black Hole Extended - Godot Shaders

3 Likes