I’m currently making a 2D platformer and I added some player movement similar to the Super Mario Bros games and the tutorial I found uses scale.x to handle direction, but my player is rescaled and when I turn left, it shrinks my player.
There’s also this bug where my player can’t change direction (visually) unless it’s in damping mode.
If anyone can help, I’ll really be more than thankful!
Godot Version
4.2.1
Tutorial Used
Godot 4 Mario Bros Platformer Game
Pastebins
Player Movement
Player Direction
The reason I made a 3rd topic on the same issue, is that I can’t edit the other 2 since i was a new user at the time of posting this. And apparently I didn’t put enough information in any of them (my bad!)