Network lobby code

Godot Version

4.2.1

Question

I am trying to make a system where someone creates a server, and others can enter a code to join the server (the code being randomly generated). Is there a not extremely complicated way to do this? (without using the open sockets as the code)

Current code:

extends Node

var rng = RandomNumberGenerator.new()
var peer = ENetMultiplayerPeer.new()
@export var player_scene: PackedScene

func _ready():
	rng.randomize()
	if Global.hostorclient == "host":
		peer.create_server(SOCKET)
		multiplayer.multiplayer_peer = peer
		multiplayer.peer_connected.connect(_add_player)
		_add_player()
		_host_gen_code()
		
	
	if Global.hostorclient == "client":
		peer.create_client("localhost", SOCKET)
		multiplayer.multiplayer_peer = peer

(sry I am new to godot)

1 Like

why was this removeed :confused: