Godot Version
4.6
Question
Something is wrong with where I am calling a node from.
extends CharacterBody2D
@onready var player: Node3D = $SubViewportContainer/SubViewport/Rogue_Hooded
@onready var anim: AnimationPlayer = $SubViewportContainer/SubViewport/Rogue_Hooded.get_node("Rig_Medium/Skeleton3D/AnimationPlayer")
const SPEED = 600.0
const JUMP_VELOCITY = -400.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
anim.play ("anim/Player_Rogue/Idle_B")
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
Getting error E 0:00:00:513 player.gd:4 @ @implicit_ready(): Node not found: “Rig_Medium/Skeleton3D/AnimationPlayer” (relative to “/root/Game/CharacterBody2D/SubViewportContainer/SubViewport/Rogue_Hooded”).
<C++ Error> Method/function failed. Returning: nullptr
<C++ Source> scene/main/node.cpp:1963 @ get_node()
player.gd:4 @ @implicit_ready()
I am attempting to follow this tutorial with a Kaykit character and animations. I have setup the animationplayer with the mesh and it works in the animationplayer menu; however I’m unable to figure out how to get it to function in script.

