Godot Version
4.6 stable
Question
I’m running into issues getting a 3D character to animate, and also the errors counter continuously increasing without end. I’m following the code from https://youtu.be/gLFgr6St7o8?si=GeYW2BY_S8uEmAK4 and referencing this for visual effects https://youtu.be/PBIPJdEECWg?si=2JZiJ2ug_oMxwxZS
I am using the free animation and mesh by KayKit https://kaylousberg.itch.io/kaykit-adventurers and the pluggin for fbx files found here https://github.com/Tydorius/fbx_batch_importer - I later realized I don’t need the plugin for what I’m doing but it’s still in my code.
Issue: I’m struggling to find information to understand the purpose of the code below (found here in the video) and when I try his method of animating it says “Identifier [x] not declared in the current scope.” I suspect my problems may be arising from the animation files and/or maybe the type of node needs to be changed from 3D node to a 3D meshinstance.
onready anim: AnimationPlayer = $SubViewportContainer/Rogue_Hooded.get_node(_____)
Goal: Use 3D models with animation and rotation in a 2D scene (no sprites). Working in low viewport sizes to replicate pixel art styles.
This is my Godot game file: 2d-platformer
It’s pretty small, just has character movement and visual code.
I’m looking for documents, tutorials and/or advice to explain my issue and how to fix it. It’s probably a simple fix but I keep hitting road blocks.
Thanks!