I’d like to create a zelda-like pixelated action RPG and was wondering where i should start in that journey and would like a basic roadmap to guide me through the process of making the game and learning about the engine and the programming language
Hi! I’m new too! I found this app that teaches you GDScript, it opens Windows Terminal for some reason but I don’t think it’s a virus. Here’s the link! https://www.gdquest.com/news/2022/12/learn-gdscript-app/
Id suggest to start by movement, moving around a simple character top down then adding more and more features as you learn and get comfortable.
- reading input and moving a square (top down movement)
- tilemap, tileset
and from there you will add feature by feature.
This could be a good start: [Grid-based movement :: Godot 4 Recipes](https://KidsCanCode - Grid Movement)