newbie question about updating status info using label

Godot Version

4.6.1 stable

Question

So I am new to the whole Godot/Programing and I want to make a turn-based rpg based on “speed/agility”(not ATB) like Octopath Traveler, now I followed Godot Dev Checkpoint rpg tutorial since it my first time making a game and it looked closed to what I wanted to use and I thought I could expand from there to what I wanted but now I am stuck here trying to figure out how to make this work. so when my character and enemy make it to this scene(battle_scene) I want to either make these label or edit them to show something similar and if there only 1~2 players/enemies either the label don’t get created or it get hide or is already hidden by default. the problem is that I am new and I don’t know if I am over complicated it or it just to over complicated for me to do.

I also don’t want to be handed over the code to do it since I realize that just following tutorial would just make me unable to truly learn since I have been stuck for days now and make zero progress trying different tutorial in trying to implement a long-terms turn-based system instead of a simple attack/run system and I also didn’t find help for what I search for… either it so simple everyone get it and I don’t or I am just that bad, which is fine since I got plenty of time to learn.

so kindly I ask for your guidance in the direction I should approach this.

Find another tutorial and follow it. At tis point, you need to learn. Most Godot tutorials are not optimal. They sometimes do certain things well, and others poorly. Doing a few tutorials will allow you to learn different ways to do things and pick your favorite.

If you’re having trouble with the UI, go do a UI tutorial. Learn about Control nodes.

Then, consider making your game from scratch. Doing so without following a tutorial will help you figure out what you know. And when you have questions, go look those specific things up. This is the best way to learn.