Godot Version
4.6.1 stable
Question
So I am new to the whole Godot/Programing and I want to make a turn-based rpg based on “speed/agility”(not ATB) like Octopath Traveler, now I followed Godot Dev Checkpoint rpg tutorial since it my first time making a game and it looked closed to what I wanted to use and I thought I could expand from there to what I wanted but now I am stuck here trying to figure out how to make this work. so when my character and enemy make it to this scene(battle_scene) I want to either make these label or edit them to show something similar and if there only 1~2 players/enemies either the label don’t get created or it get hide or is already hidden by default. the problem is that I am new and I don’t know if I am over complicated it or it just to over complicated for me to do.
I also don’t want to be handed over the code to do it since I realize that just following tutorial would just make me unable to truly learn since I have been stuck for days now and make zero progress trying different tutorial in trying to implement a long-terms turn-based system instead of a simple attack/run system and I also didn’t find help for what I search for… either it so simple everyone get it and I don’t or I am just that bad, which is fine since I got plenty of time to learn.
so kindly I ask for your guidance in the direction I should approach this.
